MODCHIP V1.376
Modchip › The effects › DYNAMICS › SNAP
DYNAMICS · HOW LOUD, AND WHEN

SNAP

TRANSIENT SHAPER

The hit and the tail, each on its own

What it does

The hit and the tail, each on its own: a transient shaper with ATTACK for the front of a sound and SUSTAIN for what follows, twelve decibels each way, plus a level. Louder hits without a compressor; longer rooms without a reverb.

  • ATTACK +6 on a chip kick is a harder kick
  • SUSTAIN -8 on a kit channel dries the whole kit

Where it goes

PADSINSTRUMENTSCHANNELSBUSESMASTER

Four to a socket, in order: sound runs through the slots top to bottom. Open the box and every knob is in real units; BYPASS takes it out of the path without losing its settings; the presets are along the top; any knob learns a controller and gets an automation lane.

The knobs

3 KNOBS · REAL UNITS
KnobRangeStarts atScale
ATTACK-12 dB to 12 dB4 dBlinear
SUSTAIN-12 dB to 12 dB0 dBlinear
LEVEL-12 dB to 12 dB0 dBlinear

The presets

7 IN THE BANK

Every box ships with a bank. AS SET is the knobs as you left them; the rest are starting points, each a sound someone wanted often enough to name. Star one and it sits at the front of the bank.

PresetATTACKSUSTAINLEVEL
PUNCH4 dB0 dB0 dB
HARD8 dB-4 dB0 dB
KNOCK10 dB-6 dB-1 dB
SOFTEN-6 dB0 dB0 dB
ROOM0 dB6 dB-2 dB
DRY0 dB-8 dB0 dB
LIFT3 dB3 dB-1 dB

The console line

Every box is also a line of the console's language, so a pad or a patch can carry its effects in text. The words are the knobs:

fx snap attack=4 sustain=0 level=0

The rest of DYNAMICS

HOW LOUD, AND WHEN