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DYNAMICS · HOW LOUD, AND WHEN

GATE

NOISE GATE

Silence between the loud parts

What it does

Silence between the loud parts: a noise gate with a threshold, an attack, a hold so it does not chatter, a release, and a RANGE for how far it closes (90 dB is shut; 20 dB is a tidy). The same gate the PCM 16 input has, as a box for anywhere.

  • HOLD 30 ms and RELEASE 80 ms stop a held note from stuttering
  • RANGE 20 dB tidies a room without cutting the breaths
ON THE TOUCH PAD

As GATE: X is THRESH, Y is RELEASE. Touch to engage, lift to let go, HOLD to keep it.

Where it goes

PADSINSTRUMENTSCHANNELSBUSESMASTER

Four to a socket, in order: sound runs through the slots top to bottom. Open the box and every knob is in real units; BYPASS takes it out of the path without losing its settings; the presets are along the top; any knob learns a controller and gets an automation lane.

The knobs

5 KNOBS · REAL UNITS
KnobRangeStarts atScale
THRESH-80 dB to 0 dB-40 dBlinear
ATTACK0.1 ms to 50 ms1 mslog
HOLD0 ms to 500 ms30 mslinear
RELEASE5 ms to 1000 ms80 mslog
RANGE0 dB to 90 dB60 dBlinear

The presets

7 IN THE BANK

Every box ships with a bank. AS SET is the knobs as you left them; the rest are starting points, each a sound someone wanted often enough to name. Star one and it sits at the front of the bank.

PresetTHRESHATTACKHOLDRELEASERANGE
TIGHT-40 dB1 ms30 ms80 ms60 dB
LOOSE-50 dB2 ms120 ms200 ms40 dB
SOFT-55 dB5 ms150 ms400 ms20 dB
CHOKE-30 dB0.5 ms10 ms30 ms90 dB
GATED DRUM-24 dB0.2 ms60 ms40 ms90 dB
TAIL CUT-45 dB1 ms200 ms120 ms70 dB
NOISE ONLY-70 dB1 ms50 ms150 ms80 dB

The console line

Every box is also a line of the console's language, so a pad or a patch can carry its effects in text. The words are the knobs:

fx gate thresh=-40 attack=1 hold=30 release=80 range=60

The rest of DYNAMICS

HOW LOUD, AND WHEN