MODCHIP V1.376
Modchip › The effects › DYNAMICS › BRICK
DYNAMICS · HOW LOUD, AND WHEN

BRICK

LIMITER

A ceiling nothing gets past

What it does

A ceiling nothing gets past: a brick-wall limiter with a CEILING, a RELEASE, and a GAIN into it that is where loudness comes from. The last box on the master. The mastering chain's BRICK is this box at -1 dB.

  • GAIN is the loudness; the LUFS readout on the master tells you how far you went
  • RELEASE under 50 ms pumps; 100 to 300 is clean

Where it goes

PADSINSTRUMENTSCHANNELSBUSESMASTER

Four to a socket, in order: sound runs through the slots top to bottom. Open the box and every knob is in real units; BYPASS takes it out of the path without losing its settings; the presets are along the top; any knob learns a controller and gets an automation lane.

The knobs

3 KNOBS · REAL UNITS
KnobRangeStarts atScale
CEILING-12 dB to 0 dB-0.3 dBlinear
RELEASE10 ms to 1000 ms100 mslog
GAIN0 dB to 24 dB0 dBlinear

The presets

7 IN THE BANK

Every box ships with a bank. AS SET is the knobs as you left them; the rest are starting points, each a sound someone wanted often enough to name. Star one and it sits at the front of the bank.

PresetCEILINGRELEASEGAIN
SAFE-0.3 dB100 ms0 dB
GENTLE-0.3 dB300 ms2 dB
STREAM-1 dB120 ms4 dB
LOUD-0.3 dB60 ms6 dB
CLUB-0.5 dB50 ms9 dB
BRICK-1 dB30 ms12 dB
SLAM-0.3 dB20 ms18 dB

The console line

Every box is also a line of the console's language, so a pad or a patch can carry its effects in text. The words are the knobs:

fx limiter ceiling=-0.3 release=100 gain=0

The rest of DYNAMICS

HOW LOUD, AND WHEN